Meet Paul Glancey
Paul Glancey is a 25-year veteran of the UK game design and development scene. He has had the good fortune to work with stellar teams at Eidos Interactive, Criterion Games, Electronic Arts, The Walt Disney Company, UbiSoft Reflections and Double Eleven. Before that, he had a successful career in gaming journalism, editing and contributing to such renowned British magazines as ZZAP! 64, Computer and Video Games, Mean Machines, Nintendo Magazine System and MegaTech.
He continues to bring his core love of video games and his extensive experience of design direction, production and creative management to new projects and new teams, and is available for contract, and full-time assignments across Surrey and the South-East of the UK.
For help with gameplay, level or UI design, design facilitation, production (Paul is a qualified Scrum Master) or even game design training for your whole development team, please contact Paul securely using the form on the Contact page.
Paul Glancey Video Games
Game Design • Production • Game Assessment • Mentoring • Leadership
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